//************** This is for pass-by bullets sounds (invisible effects)

Class_name = "CBatchTrash"


//////	PhysicsBody properties
ImageAttr=4	//IA_NOINTERPOLATION


SoundScript="LuaScripts/Sound/explosions/Bullet/Pass_By.cfg"
SoundTime=1
SoundStrength=1

radius=1.0

lifetime=1

